Are you super excited for the Star Wars Legion miniatures game, and can’t wait to grab the first few figures to start painting? Well the fine folks at Sorastro’s Painting have released a video teaching you exactly how to paint the Luke Skywalker figure from the starter set. Check out the Star Wars Legion Painting Tutorial video above, and you can check out the list of all the paint and brushes used below!
- Bugman’s Glow
- Cadian Fleshtone
- Steel Legion Drab
- Kantor Blue
- Rhinox Hide
- Mournfang Brown
- Tallarn Sand
- Celestra Grey
- Death World Forest
- Screaming Skull
- Abaddon Black
- Stormhost Silver
- Ceramite White
- Kislev Flesh
- White Scar
- Ivory (VMC)
- German Grey (VMC)
- Electric Blue (VGC)
- Guilliman Blue
- Nuln Oil
- Seraphim Sepia
- Agrax Earthshade
- Athonian Camoshade
- Reikland Fleshshade
- Drakenhof Nightshade
- Lahmian Medium
- Matt Varnish (Vallejo)
- Brown Earth basing paste (Vallejo)
- Testors Dullcote matte varnish
- Leaf Litter – Light Green by Secret Weapon
- Silflor Tufts of Grass
Brush used for this video: Rosemary & Co Series 33 Size 2
Announcing a Miniatures Game of Infantry Battles in the Star Wars Galaxy
Fantasy Flight Games is proud to announce Star Wars: Legion, a new miniatures game of infantry battles that invites you to join iconic heroes and villains, lead your troopers into battle, and battle for the fate of the Star Wars galaxy. With Star Wars: Legion, you can build and paint a unique army of miniatures. You can command your troops in battle and devise masterful tactics. And you can conquer your opponent’s army to bring victory to the light side or the dark side!
With thirty-three unpainted and easily assembled miniatures, and all the cards, movement tools, tokens, and terrain that you need for battle, the Star Wars: Legion Core Set is the perfect way to bring Star Wars battles to your tabletop.
Build Your Army
Like other miniatures games, Star Wars: Legion also gives you the chance to build a unique army. Before the game begins, you’ll select the exact heroes, villains, troopers, and vehicles that you want to use. Within the Core Set alone, you already have choices to make with thirty-three miniatures, including Luke Skywalker, Darth Vader, Rebel Troopers, Stormtroopers, an AT-RT, and 74-Z Speeder Bikes.
While the Core Set gives you everything that you need for your first battles, you’ll find even more options as you expand from there. You may choose to build an army that uses swarm tactics with large numbers of troopers, or you may focus on the improved armor and firepower of vehicles, but whether you’re planning a small-scale skirmish or a pitched battle between dozens of units, the game allows you to build an army that fits the way you want to play.
Look for this to hit stores soon!
Star Wars: Armada; The Star Destroyer in the Living Room
Star Wars: Armada may well be the best Star Wars board game ever made, not that there is all the much competition at the moment. The game truly is a joy to own and play. It combines the tactical decision making familiar to anyone who has played a game of chess with the beauty of models that constitute works of art themselves, to create a uniquely immersive experience. Though somewhat daunting at first in terms of price and complexity the game swiftly justifies both. Rarely have I encountered a game that so immediately captures my interest and excitement.
So lets get the most awkward part of this out of the way first; price. Armada is an expensive game. At $100 a pop just to buy the base set, it is costly. Additionally expansions in the form of more fighters and ships can cost anywhere from $20 to $60. I must say that this is a small price to pay for the amount of entertainment that you will get out of this game. Once the somewhat complex rule book has been deciphered a wonderfuly deep and immersive experience awaits you.
Though the rule book can appear intimidating at first once understood the rules flow naturally and no longer feel dense or contrived. Initially they can be difficult to wrap your head around but in action they actually flow quite nicely and feel intuitive. After one or two practice games the game really comes into its own. In every game I’ve undertaken thus far I have played as the rebels and I really feel myself diving into the role of an Admiral in the rebel fleet. Finding solutions to the problem of relatively weak Rebel ships provides a satisfaction hard to match. Which taps into another aspect of the game which lends to its value; replayability. The Imperial and Rebel fleets have very different capabilities. With my current build I have available to me lots of small, fast ships compared to the Empire’s lumbering and powerful Victory Class Star Destroyers. It is up to the rebel player to strike hard and fast and achieve economy of force while engaging the Imperial player in detail. In contrast the Imperial play finds himself (or herself in my games with my wife) trying to force a single, massive engagements in which they can bring the full might of their firepower to bear. If this weren’t enough, once a few of the expansions have been purchased fleet builds can become quite diverse. Players have the choice between a large, fast striking fleet composed of many fighters and light ships, or a small juggernaut of a fleet with massive firepower and impenetrable shields. The inclusion of modifying cards in the game allow players to customize their fleets even further by adding abilities to their ships or simply increasing their ability to take hits.
Like all games there are some downsides to the game though. The rule book can be somewhat vague at times, especially when it comes to squadron rules and the scenario rules don’t always seem to make sense so we generally don’t use them. It’s also a tough game to simply pick up and play. The rules do require a careful reading and the first play through can feel tedious. This however, is to be expected with a game with so much depth. Unlike some games that simply have a theme bolted on (I’m looking at you Dominion) the theme of Star Wars fleet command is hard coded into Armada and thus justified in their complexity. The creators certainly achieved their goal in creating a game that offers a deep and intellectualy stimulating experience.
I simply cannot praise the tactical aspect of this game enough. Every decision feels real, from maneuvering fighter squadrons to unleashing massive broadsides against your opponent. I’ll admit to putting on the music to the Battle of Endor and yelling “Its a trap” when I see the plot my opponent has laid for me. The game is legitimately exciting and feels fast paced despite its typical play time of 90 minutes. It also breaks down nicely into a beginning, middle, and end giving each play through a narrative arc further improving the immersive experience. I highly recommend this game to anyone who has ever watched Star Wars and wanted to feel the excitement of the battle between the Empire and Rebellion for themselves.
A Closer Look at the Resistance’s X-Wing Starfighter from Fantasy Flight Games
With three miniature painted starfighters from The Force Awakens, the Core Set transports you and your opponent to a time long, long ago and a galaxy far, far away. There, you’ll be able to enjoy fast-paced space battles, full of high-speed maneuvers, laser fire, explosions, and maybe even a touch of desperation.
In The Force Awakens Core Set, the Resistance enters these X-Wing battles outnumbered two-to-one. There are two miniature First Order TIE fighters, but the Resistance gains just a single X-wing. This means that when you play as the Resistance player, you start in a tough position – outnumbered and outgunned. Accordingly, if you hope to emerge victorious, you’ll need to steady your nerves and get the absolute most out of your ship, the T-70 X-wing.
The Resistance T-70 X-wing
The Force Awakens Core Set for X-Wing brings the Resistance’s T-70 X-wing to life as a highly versatile starfighter with three attack, two agility, three hull, and three shields. This gives it both significant punch and staying power, both of which the Resistance’s pilots can enhance by taking advantage of the X-wing’s tech and Astromech droid upgrade slots.
- Tech upgrades like the Weapons Guidance system utilize newly developed technologies to help pilots maximize their efficiency in combat.
- Astromech droids like R5-X3 or BB-8 can help pilots push their ships to the absolute limit, helping them find a flight path through extremely tight spaces or better react to enemy fighters.
Finally, the T-70 model benefits from modernized thrusters that increase its maneuverability in both space and atmospheric flight. In X-Wing, this increased maneuverability is translated in two ways – through the addition of the boost action and through the fact that the ship’s maneuver dial features two, difficult speed “3” Tallon Roll maneuvers.
You can read more at Fantasy Flight’s website!