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Star Wars Battlefront 2 Beta Pros and Cons



Darth Maul on Theed

It is finally here! The granddaddy of all video games of 2017, Star Wars Battlefront II. Star Wars fans and general gamers have been waiting all year, and EA has given us a little appetizer in the form of the beta release, before the main course in November.

So what has EA learned from the release of the first game two years ago? Will it pack more of a punch, giving gamers more a of a complete game than the previous release? Let’s dive in and find out!

Star Wars Battlefront 2 Beta Pros and Cons



Like its predecessor, Star Wars Battlefront 2 delivers a knockout blow in the graphics department. Characters and environments look absolutely stunning. Whether you are running through the streets of Theed or flying above Fondor, you will feel like you are right there in the worlds that Lucasfilm has created.

I have been playing the beta on a regular Playstation 4 console, so I am going to guess that the graphics will blow your socks off on a PS4 Pro or Xbox One X. Seriously, there is no complaining on a standard Playstation 4. The gameplay looks almost as good as the cinematic cut screens, and that is saying a lot!


If you love the sounds of Star Wars vehicles and just general sounds of blasters, lightsabers and droids, then this game is going to overpower your senses. EA has added true-to-life (is that even possible in a make believe world) TIE-Fighter flight sounds, X-Wing blasters, Clone trooper blasters, and even the great “Roger-Roger” from Battle Droids. It is a totally immersive experience. Add some John Williams inspired music, and you have a cherry on top of that ice cream sundae of a game!

Starfighter Battles

Starfighter battles in Star Wars Battlefront seemed a bit clunky and sort of thrown in as an afterthought. The team at EA has taken that experience, hidden it in a lock box, inside of a closet, in a house that has since been blown to smithereens. Battlefront 2 has totally redesigned the Starfighter gameplay in a great way! Yes there are some similarities to the original (and one thing that I wish they left in), but it feels totally different and more polished.

The steering controls are less tight than before, which takes a little getting used to. Familiar vehicles from the first game are given new abilities. Not only do other players pose a threat to you in space, but your environment does as well. Imperial battle stations will fire on Rebel ships, making it tougher on the Rebel Alliance players, but adding a sort of realism to the experience.

Heroes and Ships in Assaults

When EA first described the method for gaining access to a hero or special ship in combat, I questioned their thought process immediately. After playing the beta, my fears have subsided. To gain access to a hero character (Darth Maul, Rey, Han Solo, and Boba Fett are the only ones available in the beta) you have to achieve a certain score, then use those points to respawn as that character.

Every time you die in ground assaults, you can choose from one of four types of troops, or if you have enough points during that round, one of any number of ships, specialized troops, or heroes. It really makes you want to gain as many points so you can play as Darth Maul or Rey, which can be gained with 5000 points.

Space Battle

Star Wars Battlefront II Space Battle

Star Wars Battlefront 2 Beta Cons


One thing I am not a fan of in games are lootcrates. These random drops purchased from a vendor as you make your way through the game seem almost unfair. I have felt inadequate in the game many times due to players who have spent hours upon hours racking up money to purchase lootcrates and gearing up their players.

It would be different is was buying lootcrates for one character or vehicle, but in this game you need to beef up four different types of troops, Heroes, and four different types of ships. Each troop/hero/ship has various things to increase such as three abilities, emotes and weapons. This game introduces a crafting system for the weapons. Each weapon has three different abilities as well, which you will have get crafting money (through lootcrates) to upgrade them.

Starfighter Battles

Yes, I know I said this was a positive thing, but some changes made from the first game have me frustrated. The biggest is being able to lock on to ships and shoot them. This is probably just me, but I would rather be able to lock on. The A-Wing does have a special ability that allows this, but I haven’t seen it on other ships. Plus it is a special ability that only lasts a few seconds. While this may not bother some, it is a major disappointment for me.

The Interface

The game interface needs a little work as well. Everything has a warbly holographic look to it, making it almost impossible to read anything from a distance (like me sitting on my couch looking at a 46″ TV – hey, it could just be that I am 41 and losing it as well). I know they are shooting for a Star Wars ships system interface, but something really needs to be either redesigned or just take out the holographic look before the game launches in November. Concentrate on reading something to long, and you will have to put the controller down and reach for the Advil.

Enemy Locations

One of the final issues I have is with finding enemies in ground assault maps. When playing as a clone trooper, it is tough to see B1 Battle Droids against the background of the city of Theed. They blend in really well. It almost seems like a competitive advantage for the Separatists. I don’t know that this can be fixed without compromising the integrity of the look and feel of real Star Wars though. In a game this good, it is just a minor issue anyway.


Major improvements are found across the board in at least the beta. The games comes with a single player campaign mode, which is not available in the beta. The only thing you can do in the beta is participate in a ground assault (Theed), Starfighter Assault (Above Fondor), and arcade mode (which I haven’t played).

I get the feeling that the beta was released for load testing on the network, and for minor improvements. The game certainly feels polished, aside from the horrible user interface outside of gameplay. I only experienced issues once, and that was with the starfighter assault. It might have been my Internet connection, but everything kept stuttering, making it impossible to play.

I get the feeling that EA has a major hit on their hands with this one. If you haven’t played it yet, you have until October 9th to play the beta. Or you can just wait until the full release in November.

You can currently pre-order the game on Playstation 4, Xbox One, or PC from Amazon #ad!

A Star Wars fan since 1978, he has a passion for all things Star Wars and wonders why May the 4th is not a national holiday. He lives in the wastelands of middle Georgia with his wife, two girls, and two dogs.


Star Wars Games Getting the Xbox One Backwards Compatibility Treatment!



Star Wars: Jedi Starfighter

Microsoft has announced a new batch of games getting the backwards compatibility treatment for Xbox One! The older games announced include six Star Wars games! A few of the games are well worth dusting off and playing again if you haven’t played them in awhile.

Check out the full list of Star Wars games below!

April 26, 2018:

  • Star Wars: Battlefront
  • Star Wars: Battlefront 2
  • Star Wars: Jedi Knight: Jedi Academy
  • Star Wars: Jedi Starfighter
  • Star Wars Knights of the Old Republic 2: The Sith Lords
  • Star Wars: Republic Commando

To play original Xbox backwards compatible games, just insert your original Xbox disc for any of these games into your Xbox One console if you still have them. If you own them digitally, that will also work. Many of these games can also be purchased from the Xbox Store.

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Here Come the Star Wars: Battlefront 2 Microtransactions!



Star Wars: Battlefront II was not quite the juggernaut out of the gate that EA was hoping for this year. Mostly due to fan backlash over microtransactions announced for the game, fans never hopped on board the Battlefront II train.

In an investor call yesterday, EA CFO Blake Jorgensen broke down some of the sales numbers for the game. Battlefront II is trailing it’s predecessor by about 4 million copies during the same time span. The sequel sold about 9 million copies during its launch quarter, whereas the original sold about 13 million. EA had expected about 10 million sales for the game during that quarter.

During an interview with the WSJ, Jorgensen told the magazine that microtransactions would also be making its debut “in the next few months.” EA states that they believe that microtransactions have the ability to “enhance the experience in our games.”

“Going forward, we believe that live services that include optional digital monetization, when done right, provide a very important element of choice that can extend and enhance the experience in our games,” EA said. “We’re committed to continually working with our players to deliver the right experience in each of our games and live services.”

All is not bleak though. Jorgensen indicated that he thought the game would sell as many as 3 million more copies during this fiscal year. That would give them a total of 12 million copies sold, which is just 2 million shy of the first games mark during the same timeframe.

EA has said that efforts to keep players coming back is working. During the first three months of release, the game has logged over twice as much as its predecessor during the same timeframe.

About Star Wars Battlefront 2:

Star Wars Battlefront focuses on the fast frenetic battles that you love in the star wars saga. Fight dozens of troopers alongside memorable heroes like Darth Vader each with unique skills and attributes. Chances are you’ve already played the first one and Battlefront 2 promises to deliver where it fell short. You want a story mode? You want clone troopers? You want deeper gameplay? The team at DICE seems to be trying to please the fans with this one (unless you wanted those fun 32v32 battles from the originals).

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Star Wars Battlefront 2 Patch 1.1 is Out!



Star Wars Battlefront II (Naboo)

The first Star Wars Battlefront II patch of 2018 is out!  The new update includes a new Blast map on the planet Crait and we see the introduction of Iden Versio’s TIE fighter to the roster of hero ships available in Starfighter Assault. The update also includes some fixes and balancing tweaks that were submitted by fan feedback and bug reports.

Check out the entire list of updates included below:

Blast on Crait

EA is expanding the ways you can play on Crait by bringing this map to the Blast Game Mode! Battle in the mines among the machinery and crystals leftover from the previous occupants.

Iden Versio’s TIE/In fighter

Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter. Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.

Iden Versio’s TIE/In fighter Abilities:

  • Afterburner – Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time
  • Laser Barrage – Charges up a rapid fire barrage which deals high damage
  • Dual Proton Torpedoes – Fires two proton torpedoes which track the locked target and deal high damage
  • Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources

TIE/In fighter Star Cards:

  • Engine Heat Dissipator – Decreases the AFTERBURNER cooldown
  • Advanced Torpedoes – Increases DUAL PROTON TORPEDO damage
  • Vengeful Barrage – Increases the damage of LASER BARRAGE
  • Flight Commander – Increases the duration of INFERNO LEADER
  • Reinforced Hull – Increases the total health of the starfighter
  • Tuned Lasers – Increases primary weapon damage
  • Advanced Capacitors – Improves the primary weapons resistance to overheating
  • Repair Systems – Reduces the delay before health regeneration begins
  • Elite Pilot – Increases the turn rate of the starfighter
  • Engine Upgrade – Increases the top speed and how quickly the starfighter can accelerate and decelerate

Iden Versio’s TIE/In fighter Milestones:

  • Rapid Assault – Used Iden Versio’s TIE/LN fighter AFTERBURNER ability 25 times
  • Precision Strike – Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio’s TIE/LN Fighter
  • Hope Cannot Save Them – Achieve 25 LASER BARRAGE kills with Iden Versio’s TIE/LN Fighter
  • Avenge Our Emperor – Use Iden Versio’s TIE/LN Fighter INFERNO LEADER ability 25 times



  • Reduced base damage of his EL-16 from 65 to 45
  • Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
  • Reduced damage of each Deadeye shot from 40 to 30


  • Reduced the heat generated per shot of her F-11D


  • Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction

Boba Fett

  • Reduced the damage per rocket of Rocket Barrage from 90 to 78
  • Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
  • Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters

Classes & Special Units

Wookiee Warrior

  • Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
  • Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
  • Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
  • Increased Bowcaster heat per shot


  • Reduce size of scope glint
  • Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
  • Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A280, and DLT-19D
  • Increased the bursts per minute of all Infiltration variants from 100 to 130


  • Reduced the AOE of Supercharged and Explosive sentry
  • Increased heat per shot for Supercharged Sentry from 0.015 to 0.017


  • Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25
  • Added ability icons denoting that a player has been boosted by Recharge Command
  • Turrets now have an icon that show when the turret is engaging an enemy



  • Lowered start damage from 17 to 16
  • Lowered end damage from 9 to 8
  • Reduced damage falloff end distance from 40 to 30 meters


  • Reduced inner blast radius from 3.5 to 2 meters
  • Increased outer blast radius from 5 to 6 meters
  • Increased explosion damage from 55 to 100


  • Reduced falloff start distance from 20 to 15 meters
  • Reduced start damage of Explosive Shot from 29 to 26
  • Reduced end damage of Explosive Shot from 10 to 8
  • Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
  • Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
  • Reduced accuracy of the final shots when Burst Mod is equipped

Trip Mine

  • Increased the number of mines that can be deployed at the same time from 1 to 2
  • Raised the time until the mines disappeared after death from 5 to 15 seconds

Galactic Assault:


  • Updated spawns to help the Droids attack
  • Phase 2 capture areas are now only the platforms


  • Removed the A-Wing
  • Reduced AT-ST Battlepoint cost from 2500 to 1500
  • Reduced explosive objective timer


  • Updated spawns to help the Droids attack
  • Reduced health of the MTT
  • Reduced explosive objective timer

Death Star II

  • Reduced explosive objective timer


  • Reduced explosive objective timer


  • Reduced health of the AT-ATs
  • Reduced explosive objective timer


  • Reduced health of the MTTs
  • Reduced explosive objective timer


  • Updated spawns to help the First Order attack
  • Reduced health of the Phase 3 objectives from 5000 to 4000
  • Increased the cost of the Ski Speeder from 0 to 200
  • Reduced health of the AT-M6s


  • Made 2 AT-ST’s available in Phase 1
  • Updated spawns to better orient players
  • Updated combat area for Phase 4
  • Reduced explosive objective timer


  • Lowered Battlepoint cost for AT-STs from 2500 to 2000
  • Lowered Battlepoint cost for Deathtroopers from 3000 to 2000
  • Lowered Battlepoint cost for Imperial Rocket Trooper from 2000 to 1750
  • Reduced explosive objective timer


  • Added AT-ST to Phase 1
  • Updated Phase 2 objective locations
  • Reduced explosive objective timer

Starkiller Base

  • Tweaked Resistance spawns in Phase 1
  • Updated First Order combat area in Phase 1
  • Reduced explosive objective timer


  • Tweaked Bomb Timer duration
  • Minor balancing tweaks


  • Added a night variant to Tatooine Maps
  • Increased the frequency of alternative lighting variants across all maps
  • Updated visual appearances of the First Order on Crait
  • Fixed a bug where the LAAT overheat sound would affect everyone in the match
  • Milestone completion call out’s in-match
  • Armor class Battlepoint multiplier reduced
  • Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
  • Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
  • Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
  • Stability improvements
  • Misc. bug fixing

About Star Wars Battlefront 2:

Star Wars Battlefront focuses on the fast frenetic battles that you love in the star wars saga. Fight dozens of troopers alongside memorable heroes like Darth Vader each with unique skills and attributes. Chances are you’ve already played the first one and Battlefront 2 promises to deliver where it fell short. You want a story mode? You want clone troopers? You want deeper gameplay? The team at DICE seems to be trying to please the fans with this one (unless you wanted those fun 32v32 battles from the originals).

  • Jump into the boots of an elite special forces soldier, equally lethal on the ground and space, in an emotionally gripping new Star Wars campaign that spans over 30 years and bridges events between the films’ Star Wars: Return of the Jedi and Star Wars: The Force Awakens.
  • The Ultimate Star Wars Battleground! A Star Wars multiplayer universe unmatched in variety and breadth where up to 40 players fight as iconic heroes, authentic-to-era troopers and in a massive array of vehicles on land and in the air – as battle rages through the galaxy.

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