With the arrival of the next update we will be making the first of some changes that we have planned with lightsaber combat. For this update we’re going to be focusing more on the stamina system and how that affects the overall feeling and flow of close combat.

STAGGER CHANGES

One of the most visible changes to lightsaber combat is going to come in the form of the removal of the stagger for attacking heroes. In the current version of the game when a hero attacks a blocking hero, the attacker will stagger backwards.

We’ve seen feedback that this is not desired, and we agree. We feel this breaks the flow of lightsaber combat which is usually free flowing. With this change attacking heroes will no longer stagger backwards upon hitting a blocking hero, meaning they can continue to chain attacks until they run out of stamina.

Attacking with a lightsaber depletes a hero’s stamina and once this reaches zero the attacker will not be able to perform any attacks until their stamina regenerates. As a result of this, attacking will now be a lot more strategic as you will be unable to run up to someone and continuously swing your lightsaber. Instead, you will need to think more about utilising your other abilities alongside lightsaber attacks.

As well as this, blocking with a lightsaber also reduces a hero’s stamina. Meaning that nobody will be able to block indefinitely.

While all heroes have had changes made to their Stamina values, we’ve also made some additional changes to Darth Maul, Rey and Darth Vader.

Darth Maul’s attacks will now have a stamina cost associated with them. We will also be adjusting the unlimited stamina abilities of both Rey (Insight) and Darth Vader (Focused Rage). These now give a 50% reduction to stamina costs.

STAMINA OVERVIEW

As part of the changes we’re adjusting the stamina values for every lightsaber wielding hero in the game. The Stamina system is broken down into six separate categories:

Melee Cost

  • This is the amount of stamina required for each swing of the lightsaber.

Blaster Deflect Cost

  • How much stamina is reduced with the deflection of each blaster shot.

Melee Deflect Cost

  • The amount of stamina, per lightsaber hit that is reduced.

Regen Delay

  • How many seconds before stamina regeneration begins to occur.

Regen Speed

  • The speed in which stamina regenerates.

Deflect Spread

  • The angle in which lightsaber heroes can deflect blaster fire.

Overview
Stamina is reduced when:

Defending

  • A hero blocks a lightsaber attack with their own lightsaber
  • A hero blocks blaster fire with their lightsaber

When a hero is out of stamina:

Attacking

  • A hero can no longer attack if they have no stamina, they must wait for it to recharge

Blocking

  • A hero can no longer block efficiently. Any hero that gets hit by an attack that brings their stamina to 0 receives full damage and is caused to stagger

You can check out even more about the new lightsaber combat changes, including each hero/villain’s new lightsaber stats by visiting EA’s community forum right now.

About Star Wars Battlefront 2:

Star Wars Battlefront focuses on the fast frenetic battles that you love in the star wars saga. Fight dozens of troopers alongside memorable heroes like Darth Vader each with unique skills and attributes. Chances are you’ve already played the first one and Battlefront 2 promises to deliver where it fell short. You want a story mode? You want clone troopers? You want deeper gameplay? The team at DICE seems to be trying to please the fans with this one (unless you wanted those fun 32v32 battles from the originals).

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